Since he is carrying a heavy weapon, he is slow.Ĭost: free | Cooldown: n/a | Prerequisites: none The Missile Defender can provide decent base perimeter defence support, being able to fire at both ground and air units. Significantly reduces the rate at which USA infantry receives damage from toxin and radiation contamination.Ĭost: $1500 | Researched at: Strategy Centerĭoubles the rate at which this unit gains experience. Switches back to the machine gun firing mode.Īrms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.Ĭost: $1000 | Researched at: Strategy Center A single flashbang grenade is able to clear a garrisoned structure.Ĭost: free | Cooldown: instant | Prerequisites: none Switches to the flashbang grenade firing mode, which is effective against infantry, but useless against vehicles and structures.
COMMAND AND CONQUER GENERALS ZERO HOUR REMASTERED UPGRADE
During the process, the Ranger is vulnerable.Ĭost: free | Cooldown: instant | Prerequisites: Upgrade at Barracks The perfect counter unit for enemy infantry, trained in the latest techniques and armed with latest weapons to clear enemy garrisoned structures.Ĭost: free | Cooldown: 0:15 | Prerequisites: Upgrade at BarracksĬaptures an enemy or neutral building. Their new ground units improve their defense, and their resource income can now be increased in both their primary and secondary economy. The United States army improved their durability with new upgrades, modified Ambulances that can repair vehicles, and new drone types.